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Variable mal affectée

master
Bastien 7 years ago
committed by Squiz
parent
commit
03cc7ca8c1
1 changed files with 1 additions and 2 deletions
  1. +1
    -2
      main.c

+ 1
- 2
main.c View File

@@ -291,12 +291,12 @@ int main(int argc, char **argv) {
#endif
game_state_copy = game_state;
previous_movement.start_pos=-1; previous_movement.end_pos=-1;
start_pos_first_move = -1;
first_move = 1;
do { /* on demande la suite de coup */
/* si on a une stratégie */
if( player_state[i].ia_lib_p ) {
movement.start_pos=-1; movement.end_pos=-1;
start_pos_first_move = -1;
game_state_ia_copy = game_state_copy;
ia_call_function(player_state[i], ia_next_move, &next_move, &game_state_ia_copy, first_move, &movement);
if(!quit) {
@@ -348,7 +348,6 @@ int main(int argc, char **argv) {
/* on a un joueur réel, on demande un coup tant qu'il n'est pas valide */
do {
movement.start_pos=-1; movement.end_pos=-1;
start_pos_first_move = -1;
game_state_ia_copy = game_state_copy;
quit += display_usermove_pawn(&gui_res, &game_state_ia_copy, player_state[i].branch, player_state[i].name, &movement, &next_move);
if(first_move)


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