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@ -340,7 +340,7 @@ int main(int argc, char** argv) { |
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printf("(GUI) Rendering board, branch %d\n", player_state[0].branch); |
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display_render_board(gui_res, game_state, player_state[0].branch); |
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SDL_Flip(gui_res.screen); |
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/* display_text(gui_res, game_state, 1, "Début de la manche"); TODO */ |
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/* display_animsg(gui_res, game_state, player_state[0].branch, "Début de la manche", 1200); TODO */ |
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#ifdef debug |
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for(i=0;i<121; i++) |
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@ -391,7 +391,7 @@ int main(int argc, char** argv) { |
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#ifdef debug |
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fprintf(stderr, "mouvement (%d,%d) invalide\n",movement.start_pos, movement.end_pos); |
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#endif |
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/* display_text(gui_res, game_state, player_state[i].branch, "Coup non valide"); TODO*/ |
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/* display_animsg(gui_res, game_state, player_state[i].branch, "Coup non valide", 1000); TODO*/ |
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if(++(player_state[i].error)==3) { |
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nb_player_end++; |
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puts("perdu"); |
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@ -407,7 +407,7 @@ int main(int argc, char** argv) { |
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} |
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} |
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puts("fin de la partie"); |
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/* display_text(gui_res, game_state, player_state[i].branch, "Manche terminée"); TODO*/ |
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/* display_animsg(gui_res, game_state, player_state[i].branch, "Manche terminée", 1000); TODO*/ |
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/* pour les joueurs qui n'ont pas perdu */ |
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for (i=0; i < nb_player ; i++) |
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if(player_state[i].error < 3) |
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