#include struct gui_resource_t { SDL_Surface *screen, *title_img, *bgnd_img, *board_img, *msgboard_img, *nameboard_img, *pawn_img[7]; TTF_Font *font_big, *font_small; }; /* ouvre la fenĂȘtre */ struct gui_resource_t display_start(); /* ferme la fenĂȘtre */ void display_close(struct gui_resource_t *res); /* simple rendu interne du plateau, il faut SDL_Flip() pour l'afficher */ void display_render_board(const struct gui_resource_t *res, const struct game_state_t *gamestate, enum hole_t currentplayer, const char *playername); /* les fonctions suivantes retournent 1 si l'utilisateur ferme l'application, sinon 0 */ int display_animsg(const struct gui_resource_t *res, const struct game_state_t *gamestate, enum hole_t currentplayer, const char *playername, const char *msg, uint32_t duration); int display_anirotate_board(const struct gui_resource_t *res, const struct game_state_t *gamestate, enum hole_t currentplayer, const char *playername, enum hole_t nextplayer, const char *nextplayername); int display_animove_pawn(const struct gui_resource_t *res, struct game_state_t gamestate, enum hole_t currentplayer, const char *playername, int startpos, int endpos); int display_usermove_pawn(const struct gui_resource_t *res, const struct game_state_t *gamestate, enum hole_t currentplayer, const char *playername, struct move_t *move, int *moremoves);